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{{Template:Units_overview}}
[[Category:Units]]
===Province Units===


The units you will find on the Provinces depend largely on the type of Province.
{| style="text-align: center"
!colspan="4"|Province Units Information
|-
|Unit Type
|Class
|Description
|Provinces
|-
|[[File:Mob_sword.png|70px|Thief]]
|align=center|[[File:light_melee.png|Light Melee]]
|Thieves are flexible and agile melee fighters.
|
|-
|[[File:Mob_crossbow.png|70px|Bandit]]
|align=center|[[File:Short_ranged.png|Short Ranged]]
|Bandits usually try to hide and use their wits to neutralize even the strongest enemy.
|
|-
|[[File:Human hellhound.png|70px|War Dog]]
|align=center|[[File:light_melee.png|Light Melee]]
|War dogs are deadly weapons trained to search and destroy the opponent's ranged units.
|
|-
|[[File:Mob_ork.png|70px|Orc]]
|align=center|[[File:light_melee.png|Light Melee]]
|Orcs tend to attack without thinking too much. They are particulary feared for their deadly axe.
|
|-
|[[File:Mob_archer.png|70px|Archer]]
|align=center|[[File:Short_ranged.png|Short Ranged]]
|These dangerous ranged fighters are known to strike attack fast and hard.
|
|-
|[[File:Mob_knight.png|70px|Knight]]
|align=center|[[File:Heavy_melee.png|Heavy Melee]]
|The duty of the heavy armored Knights is to protect their land and their allies.
|
|-
|[[File:Mob_stone.png|70px|Steinling]]
|align=center|[[File:Long_ranged.png|Heavy Ranged]]
|These blockheaded living stones are extremely resilient and hard to bring down. They love to crush heavy melee troops.
|
|-
|[[File:Mob_swamp.png|70px|Swamp Monster]]
|align=center|[[File:Heavy_melee.png|Heavy Melee]]
|Swamp Monsters are not the most intelligent life-forms, but they will protect allies and can deal heavy blows that will bring down many enemies.
|
|-
|[[File:Mob_necromancer.png|70px|Necromancer]]
|align=center|[[File:Mage.png|Mage]]
|The Necromancer is able to curse enemies that makes them extremely vulnerable.
|
|-
|[[File:Mob_mortar.png|70px|Mortar]]
|align=center|[[File:Long_ranged.png|Heavy Ranged]]
|A mortar can attack every square on the battlefield, but its hits are quite inaccurate.
|
|}

Nykyinen versio 3. joulukuuta 2017 kello 14.07